![]() Even so, there is no guarantee that the models will satisfy local building requirements. Many of the SH3D staircase models should be close to generic/prefabricated staircases and generally comply with normal proportions when used in normal scale. Making staircase models can be quite challenging if you want to ensure basic (not to mention legal) requirements. width curved staircase: > 90 cm (80 cm for straight), run/rise ratio (StepRise × 2 + Tread = 62 ☒ cm), thread depth (going): 30 - 40 cm (> 25) + nosing, Using several half staircases in combination may be slightly more complicated, but it is more flexible and also solves the problem that has been annoying me, namely maintaining correct proportions when scaling a turning staircase, i.e. ![]() To achieve "normal" staircase behaviour, build the staircase with two (or more) half staircases + landing - adjust levels and dimensions - group and import / export as staircase (or use the Furniture Library Editor for the collated model and create a custom cut-out to satisfy the normal headroom requirement over tread: > 200-210 cm. One problem with this small staircase, is that even if it is imported as a staircase, it will not cut out the floor above until it is raised to ceiling level. Even if having every conceivable staircase available for SH3D is unrealistic, this approach and the current standard models, should provide a good range of options. The advantage of this, is that it is possible to "build" a lot of different staircases with landings. While I am not convinced it is worth the trouble to change every staircase model to have all options for customisation, it kind of makes sense with the half-staircase - made for use with a landing (just use a box, or a separate Mezzanine level with a floor). Put the alternatives + errata in SF 3d models 396: with the new staircase_180_landing_00_half_sep_tex.zip. In addition to Pubaret's inside/outside solution above, I throw in a couple of other versions that may be useful for different needs.Īctually, now that I think about it, the half-staircase should of course also have separately textured right/left ballusters/handrails. ![]() So while the separate inside/outside solution will address one solution, I suspect there are lots of other varieties that may different customisation. The tricky thing is to figure out which parts to make customisable without over-complicating the model. However, I also looked at the original model which has eight different textures mapped and there are eleven staircases based on the same template. Any change to update the model and separate the baluster/handrails in inner and outer ones I see Puybaret beat me to it and modified the elements to exterior/interior railings. Any change to update the model and separate the baluster/handrails in inner and outer ones so we can control them separately?Īdvanced I see you created this nice stairs. Unfortunately making them invisible also make the inside baluster I see you created this nice stairs. With the possibility to make parts of furniture invisible it would be nice to be able to make the outer baluster/handrails invisible. But the baluster/handrail on the outside do not look nice against the walls. I have used the half landing staircase surrounded by 3 walls. This topic has been viewed 11334 times and has 9 Thread Status: Active Total posts in this thread: 10 ![]() Sweet Home 3D Forum Category: Help Forum: 3D models and textures Thread: Half landing stairs ![]()
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